For teachers, school leaders and local authorities

The money curriculum, ready to play

BLUE Money helps you deliver financial education and scam awareness in Years 7–11. It runs in a web browser on phones, tablets, Chromebooks and the classroom board, with no accounts and no preparation.

Curriculum

What it covers

Seven modules cover the KS3–4 financial education content. Each activity is tagged to the citizenship programme of study and the Young Money framework, so you can see what each class has practised.

Module 1Spotting scamsScams, fraud, fake links, identityReady January 2027
Module 2BudgetingNeeds, wants, budgets, bank statements2027
Module 3SavingSaving, interest, borrowing2027
Module 4Smart shoppingAdverts, influencers, consumer rightsPlanned
Module 5RiskRisk, insurance, investing basicsPlanned
Module 6Life at 18Payslips, rent, bills, pensionsPlanned
Module 7Public moneyTax and public spendingPlanned
RequirementWhat it asks forWhere BLUE Money helps
Citizenship KS3–4How money works, budgeting, managing risk, income, credit, debt, savings, financial productsModules 1–7
RSHE statutory guidance (from Sept 2026)Scams, fraud and extortion; how deepfakes are misused and how to spot themModule 1 now; AI scams and deepfakes season in 2027
Keeping children safe in educationOnline safety, including phishing and financial scamsModule 1

BLUE Money supports these requirements. It does not replace your school's own curriculum planning or safeguarding procedures.

In the classroom

Three ways to use it

3 min

A lesson starter

Pupils play one round of 10 messages on any device: scam or genuine? Then they see the clue. Finish with a quick discussion of the trickiest message.

20 min

Vault Raid, a whole-class game

Show it on the board. Pupils join on a device with a six-character code and play in teams against the scammers. Only team scores appear on the big screen.

Launching at Bett 2027
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The teacher dashboard

See which topics each class has covered, the messages pupils found hardest, and export a report for leaders and governors.

Launching at Bett 2027
A fake trade offer on screen with Block and Let in buttons
Scam or genuine?
The same message with the suspicious link highlighted and a clue shown
Find the clue
Results screen showing accuracy, coins, XP and skills practised
See what you learned

Screens from the current build, November 2026. All brands and senders in the game are fictional.

What you need

Practical details

  • Devices: any recent phone, tablet, Chromebook or laptop with a web browser. Nothing to install.
  • Accounts: none for pupils. They pick a nickname, which stays on their device.
  • Teacher time: no preparation and no specialist knowledge. Each message explains its own clue.
  • Network: we will give your IT team a short list of web addresses to allow.
  • Accessibility: three text sizes and a reduced-motion setting. Keyboard play and screen-reader support are being tested before launch.
Safety and data

Built for schools

  • No pupil accounts, no chat between pupils, no adverts, no tracking.
  • Solo progress stays on the pupil's device.
  • Vault Raid shows team results only; each pupil sees their own score on their own device.
  • Teacher data will be stored in the UK. We will provide a data protection impact assessment (DPIA) template for your school.
  • Every scam in the game uses fictional brands, names, numbers and web addresses.

Full details in our privacy notice.

Launch partners

Help shape BLUE Money

We are looking for secondary schools to try BLUE Money with their classes before and after the Bett 2027 launch.

  • Early access to Module 1 and Vault Raid.
  • Free use during the pilot.
  • A direct line to the team: your feedback decides what we build next.

Become a launch-partner school

Email us with your school's name, your role and the year groups you teach. We aim to reply within two working days.

Email [email protected]
FAQ

Questions teachers ask

Which year groups is it for?

Years 7 to 11 (ages 11–16). Messages get harder as pupils level up, so the same game works across the age range.

Do pupils need accounts or email addresses?

No. Pupils choose a nickname, which stays on their own device. In Vault Raid they join with a six-character code from the board.

Do I need to know about finance or scams?

No. Every message shows the clue that gives it away, and BLUE explains it in one short line. You can run it from the first lesson.

Is it real money or real brands?

No. Coins are game points, and every brand, sender, phone number and website in the game is fictional.

What will it cost?

Launch-partner schools use it free during the pilot. School and trust licences will be announced at Bett 2027. We are also working towards sponsored access, so that schools can use it free or at reduced cost.

When is it available?

Module 1 and Vault Raid launch at Bett 2027 (20–22 January, ExCeL London). Launch-partner schools can start earlier.

Launching at Bett 2027

Bett, 20–22 January 2027, ExCeL London. Meet us for a demo by appointment, or become a launch-partner school and try BLUE Money with your classes first.