Building the money curriculum schools can't ignore
BLUE Tech is building BLUE Money, a game-based financial education programme for UK secondary schools, starting with scam prevention.
A required subject without engaging tools
Schools must teach financial education and scam awareness, but most free resources are worksheets and slides that can't compete with the games teens play.
Pressure from every side
Banks now refund authorised push payment fraud victims, the Online Safety Act fraud duties apply, RSHE guidance adds scams and deepfakes from September 2026, and a new national curriculum arrives in 2028.
One game, three places
A solo game on pupils' devices, Vault Raid for the whole class, and a teacher dashboard with curriculum coverage. Seven modules across the KS3–4 money curriculum.
Schools and sponsors first
School and trust licences, plus sponsored access funded by banks and other organisations that benefit from fewer scam victims. Families are a later opportunity.
Playable today
Module 1 has been playable since October 2026, with 40 curriculum-tagged scam cards, a whole-class game in build, and launch planned for Bett 2027 (20–22 January, ExCeL London).
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This page is for information only. It is not an offer of, or invitation to buy, shares or other securities, and it is not investment advice. Any investment would be made only on the basis of formal documents, to investors who qualify to receive them.